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Scope

Use this page to keep marketing and docs honest about what WristUI delivers.

WristUI does not promise:

  • Pixel-identical controls across platforms
  • Automatic conversion of MAUI / Uno / Avalonia UI into WristUI
  • A universal native-control object that misrepresents SwiftUI / Compose lifetimes
  • A visual designer
  • Support for every platform API
Claim Reality
Physical Apple Watch parity Unverified on current Watch SDK — simulator path is supported
WristUI required for Watch SDK False — platform SDKs stay independent
Live checkout pricing Commercial tiers are documented; contact hello@avantipoint.com for seats
Zero platform-specific code with WristUI Positioning is reduced duplication + C# continuity — not 100% share
Automatic binding catalog as a product Unpromoted

Commercialize the platform SDKs; ship WristUI on watchOS + Wear OS; provide standalone + MAUI/Uno companion guidance; keep an Avalonia path open. WidgetKit and App Clips remain Apple companion surfaces (Story A) — separate from write-once WristUI.Sdk (Story B). See Pulse for the two-wrist demo.