Scope
Use this page to keep marketing and docs honest about what WristUI delivers.
Not a product promise
Section titled “Not a product promise”WristUI does not promise:
- Pixel-identical controls across platforms
- Automatic conversion of MAUI / Uno / Avalonia UI into WristUI
- A universal native-control object that misrepresents SwiftUI / Compose lifetimes
- A visual designer
- Support for every platform API
Honesty bar
Section titled “Honesty bar”| Claim | Reality |
|---|---|
| Physical Apple Watch parity | Unverified on current Watch SDK — simulator path is supported |
| WristUI required for Watch SDK | False — platform SDKs stay independent |
| Live checkout pricing | Commercial tiers are documented; contact hello@avantipoint.com for seats |
| Zero platform-specific code with WristUI | Positioning is reduced duplication + C# continuity — not 100% share |
| Automatic binding catalog as a product | Unpromoted |
What WristUI aims for
Section titled “What WristUI aims for”Commercialize the platform SDKs; ship WristUI on watchOS + Wear OS; provide standalone + MAUI/Uno companion guidance; keep an Avalonia path open. WidgetKit and App Clips remain Apple companion surfaces (Story A) — separate from write-once WristUI.Sdk (Story B). See Pulse for the two-wrist demo.
