Platforms
Apple Watch and Wear OS, both shipping.
Build with independent platform SDKs or share UI through WristUI.Sdk. WidgetKit and App Clips fill the Microsoft gaps so existing .NET apps can surface on iOS and Mac — without a Swift rewrite.
- watchOSC# watch apps with WatchOS.Sdk — Native AOT on the simulator.
- Wear OSFirst-class Wear product surface for .NET.
- WidgetKitHome Screen + Mac widgets in C#.
- App ClipsMoment-of-need surfaces without Swift.
Status honesty
- Simulator — supported path for C# watch UI via Native AOT
- Physical Apple Watch — unverified; we do not claim device parity
- Wear OS — ready as a first-class target
- Zero Swift in the consumer UI you author in C# / .NET
Write-once next
Share presentation across Apple Watch and Wear OS with WristUI.Sdk, then prove it with Pulse.