Status
This page is the short honesty contract for WristUI docs. Prefer it over marketing copy when status matters.
watchOS
Section titled “watchOS”- Simulator: C# UI via Native AOT is the supported path today.
- Physical device: execution is unverified — do not assume device parity.
- Consumer UI path: zero Swift required for the UI you author in C# / .NET.
Wear OS
Section titled “Wear OS”AvantiPoint.WearOS.Sdk is ready. See Wear OS. Use alone or under WristUI.Sdk.
WristUI.Sdk (write-once)
Section titled “WristUI.Sdk (write-once)”AvantiPoint.WristUI.Sdk (package id WristUI) ships as the coordinating SDK + multi-targeted shared watch UI library. Existing platform SDKs stay independently usable; SDK-only customers do not depend on WristUI.
WidgetKit & App Clips
Section titled “WidgetKit & App Clips”AvantiPoint.WidgetKit.Sdk and AvantiPoint.AppClips.Sdk are Apple companion surfaces that fill Microsoft gaps for .NET (Home Screen widgets / moment-of-need App Clips). They are not the write-once WristUI.Sdk story. See WidgetKit and App Clips.
Commercial
Section titled “Commercial”Documented tiers: Community / Professional / Enterprise — see Licenses. Contact hello@avantipoint.com. No JSON-LD Offer markup for prices.
Scope honesty
Section titled “Scope honesty”See Scope — no pixel-identical controls promise, no auto-converting MAUI/Uno/Avalonia UI, no visual designer, no every-platform-API claim.
Tooling baselines
Section titled “Tooling baselines”- Xcode 26.6 / package line 26.6.x
- TFMs net10.0-watchos and net10.0-wearos are owned by the platform SDKs
Questions? FAQ · contact hello@avantipoint.com
